Home » Consumer Goods » Global 3D Gaming Consoles Market Size, Share, Analysis Report
The 3D Gaming Consoles Market is expected to be around US$ 24.3 Billion by 2027 at a CAGR of 13.8% in the given forecast period.
3D gaming consoles are video game consoles. The game market is undefined, except for the new platforms that are growing demand for games globally. The 3D gaming market is broadly classified by technology, console, platform, and geography. The consoles are further segmented into micro, home, handheld and dedicated consoles. The platforms are sub-segmented into major platforms provided by Nintendo Wii, Microsoft Xbox, Sony PlayStation, and others. Furthermore, advent of VR and AR technologies have further enriched the gaming experience, thereby propelling market development. Moreover, continuous technological advances are the key factors responsible for the rise in demand of 3D gaming consoles, globally. The global market is witnessing rising number of indie game studios owing to the easy accessibility of resources for game development and continuous technological advances in the gaming industry. These studios are receiving high return on investments as they have greater access to advanced and better technologies which enable them to work independently without the financial support of video game publishers. 3D games are games which use many-sided graphics or 3D models rather than image files as their primary visual element; often they include camera movement so that objects can be seen from any number of angles. Though most indie games are 2D, there are a large number of 3D indie games as well.
The global Global 3D Gaming Consoles market is segregated on the basis of Component as Hardware and Software. Based on Technology the global Global 3D Gaming Consoles market is segmented in Virtual & Augmented Reality, Auto Stereoscopy, Active Shutter Technology, Leap Motion, Project Holodeck, Compatible 3D Glasses, KINECT Motion Gaming, Oculus Rift, Polarized Shutter, and Others. Based on Console the global Global 3D Gaming Consoles market is segmented in Home Consoles, Handheld Consoles, Micro Consoles, and Dedicated Consoles.
Based on Platform, the global Global 3D Gaming Consoles market is segmented in Microsoft Xbox, Sony PlayStation, Nintendo Wii, and Others. The report also bifurcates the global Global 3D Gaming Consoles market based on Application in Healthcare, Gaming, and Mobile.
The global Global 3D Gaming Consoles market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Global 3D Gaming Consoles market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.
Competitive Rivalry
A4Tech Co. Ltd, Activision Publishing Inc., Electronic Art Inc., Guillemot Corporation SA (Thrustmaster), Kaneva LLC, Logitech Inc., Microsoft Corporation, Nintendo Co. Ltd, Oculus VR, Sony Corporation, and others are among the major players in the global Global 3D Gaming Consoles market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.
The 3D Gaming Consoles Market has been segmented as below:
Global 3D Gaming Consoles Market, By Component
Global 3D Gaming Consoles Market, By Technology
Global 3D Gaming Consoles Market, By Console
Global 3D Gaming Consoles Market, By Platform
Global 3D Gaming Consoles Market, By Application
Global 3D Gaming Consoles Market, By Region
Global 3D Gaming Consoles Market, By Company
The report covers:
Report Scope:
The global Global 3D Gaming Consoles market report scope includes detailed study covering underlying factors influencing the industry trends. The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies. The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Global 3D Gaming Consoles market share. Major industry players with significant revenue share include A4Tech Co. Ltd, Activision Publishing Inc., Electronic Art Inc., Guillemot Corporation SA (Thrustmaster), Kaneva LLC, Logitech Inc., Microsoft Corporation, Nintendo Co. Ltd, Oculus VR, Sony Corporation, and others.
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1. Introduction
1.1. Key Points
1.2. Report Description
1.3. Markets Covered
1.4. Stakeholders
2. Research Methodology
2.1. Research Scope
2.2. Research Methodology
2.2.1. Market Research Process
2.2.2. Research Methodology
2.2.2.1. Secondary Research
2.2.2.2. Primary Research
2.2.2.3. Models for Estimation
2.3. Market Size Estimation
2.3.1. Bottom-Up Approach
2.3.2. Top-Down Approach
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Drivers
4.3. Restraints
4.4. Opportunities
4.5. Challenges
5. Global 3D Gaming Consoles Market, By Component
5.1. Key Points
5.2. Hardware
5.3. Software
6. Global 3D Gaming Consoles Market, By Technology
6.1. Key Points
6.2. Virtual & Augmented Reality
6.3. Auto Stereoscopy
6.4. Active Shutter Technology
6.5. Leap Motion
6.6. Project Holodeck
6.7. Compatible 3D Glasses
6.8. KINECT Motion Gaming
6.9. Oculus Rift
6.10. Polarized Shutter
6.11. Others
7. Global 3D Gaming Consoles Market, By Console
7.1. Key Points
7.2. Home Consoles
7.3. Handheld Consoles
7.4. Micro Consoles
7.5. Dedicated Consoles
8. Global 3D Gaming Consoles Market, By Platform
8.1. Key Points
8.2. Microsoft Xbox
8.3. Sony PlayStation
8.4. Nintendo Wii
8.5. Others
9. Global 3D Gaming Consoles Market, By Application
9.1. Key Points
9.2. Healthcare
9.3. Gaming
9.4. Mobile
10. Competitive Landscape
10.1. Introduction
10.2. Recent Developments
10.2.1. Mergers & Acquisitions
10.2.2. New Product Developments
10.2.3. Portfolio/Production Capacity Expansions
10.2.4. Joint Ventures, Collaborations, Partnerships & Agreements
10.2.5. Others
11. Company Profiles
11.1 A4Tech Co. Ltd
11.1.1 Company Overview
11.1.2 Product/Service Landscape
11.1.3 Financial Overview
11.1.4 Recent Developments
11.2 Activision Publishing Inc.
11.2.1 Company Overview
11.2.2 Product/Service Landscape
11.2.3 Financial Overview
11.2.4 Recent Developments
11.3 Electronic Art Inc.
11.3.1 Company Overview
11.3.2 Product/Service Landscape
11.3.3 Financial Overview
11.3.4 Recent Developments
11.4 Guillemot Corporation SA (Thrustmaster)
11.4.1 Company Overview
11.4.2 Product/Service Landscape
11.4.3 Financial Overview
11.4.4 Recent Developments
11.5 Kaneva LLC
11.5.1 Company Overview
11.5.2 Product/Service Landscape
11.5.3 Financial Overview
11.5.4 Recent Developments
11.6 Logitech Inc.
11.6.1 Company Overview
11.6.2 Product/Service Landscape
11.6.3 Financial Overview
11.6.4 Recent Developments
11.7 Microsoft Corporation
11.7.1 Company Overview
11.7.2 Product/Service Landscape
11.7.3 Financial Overview
11.7.4 Recent Developments
11.8 Nintendo Co. Ltd
11.8.1 Company Overview
11.8.2 Product/Service Landscape
11.8.3 Financial Overview
11.8.4 Recent Developments
11.9 Oculus VR
11.9.1 Company Overview
11.9.2 Product/Service Landscape
11.9.3 Financial Overview
11.9.4 Recent Developments
11.10 Sony Corporation
11.10.1 Company Overview
11.10.2 Product/Service Landscape
11.10.3 Financial Overview
11.10.4 Recent Developments
The 3D Gaming Consoles Market has been segmented as below:
Global 3D Gaming Consoles Market, By Component
Global 3D Gaming Consoles Market, By Technology
Global 3D Gaming Consoles Market, By Console
Global 3D Gaming Consoles Market, By Platform
Global 3D Gaming Consoles Market, By Application
Global 3D Gaming Consoles Market, By Region
Global 3D Gaming Consoles Market, By Company
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