Global 3D Gaming Consoles Market Size, Share, Analysis Report

Global 3D Gaming Consoles Market Size By Component (Hardware, Software), By Technology (Virtual & Augmented Reality, Auto Stereoscopy, Active Shutter Technology, Leap Motion, Project Holodeck, Compatible 3D Glasses, KINECT Motion Gaming, Oculus Rift, Polarized Shutter), By Console (Home Consoles, Handheld Consoles, Micro Consoles, Dedicated Consoles), By Platform (Microsoft Xbox, Sony PlayStation, Nintendo Wii), Others), By Application (Healthcare, Gaming, Mobile), By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast

The 3D Gaming Consoles Market is expected to be around US$ 24.3 Billion by 2027 at a CAGR of 13.8% in the given forecast period.

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MARKET SNAPSHOT

Major Players

  • A4Tech Co. Ltd
  • Activision Publishing Inc
  • Electronic Art Inc
  • Guillemot Corporation SA
  • Kaneva LLC
  • Study period:

    2022-2027

    Base Year:

    2021

    CAGR:

    13

    Fastest Growing Market:

    APAC

    Largest Market:

    North America

    REPORT DESCRIPTION

    The 3D Gaming Consoles Market is expected to be around US$ 24.3 Billion by 2027 at a CAGR of 13.8% in the given forecast period.

    3D gaming consoles are video game consoles. The game market is undefined, except for the new platforms that are growing demand for games globally. The 3D gaming market is broadly classified by technology, console, platform, and geography. The consoles are further segmented into micro, home, handheld and dedicated consoles. The platforms are sub-segmented into major platforms provided by Nintendo Wii, Microsoft Xbox, Sony PlayStation, and others. Furthermore, advent of VR and AR technologies have further enriched the gaming experience, thereby propelling market development. Moreover, continuous technological advances are the key factors responsible for the rise in demand of 3D gaming consoles, globally. The global market is witnessing rising number of indie game studios owing to the easy accessibility of resources for game development and continuous technological advances in the gaming industry. These studios are receiving high return on investments as they have greater access to advanced and better technologies which enable them to work independently without the financial support of video game publishers. 3D games are games which use many-sided graphics or 3D models rather than image files as their primary visual element; often they include camera movement so that objects can be seen from any number of angles. Though most indie games are 2D, there are a large number of 3D indie games as well.

    The global Global 3D Gaming Consoles market is segregated on the basis of Component as Hardware and Software. Based on Technology the global Global 3D Gaming Consoles market is segmented in Virtual & Augmented Reality, Auto Stereoscopy, Active Shutter Technology, Leap Motion, Project Holodeck, Compatible 3D Glasses, KINECT Motion Gaming, Oculus Rift, Polarized Shutter, and Others. Based on Console the global Global 3D Gaming Consoles market is segmented in Home Consoles, Handheld Consoles, Micro Consoles, and Dedicated Consoles.

    Based on Platform, the global Global 3D Gaming Consoles market is segmented in Microsoft Xbox, Sony PlayStation, Nintendo Wii, and Others. The report also bifurcates the global Global 3D Gaming Consoles market based on Application in Healthcare, Gaming, and Mobile.

    The global Global 3D Gaming Consoles market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Global 3D Gaming Consoles market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

    Competitive Rivalry

    A4Tech Co. Ltd, Activision Publishing Inc., Electronic Art Inc., Guillemot Corporation SA (Thrustmaster), Kaneva LLC, Logitech Inc., Microsoft Corporation, Nintendo Co. Ltd, Oculus VR, Sony Corporation, and others are among the major players in the global Global 3D Gaming Consoles market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.

    The 3D Gaming Consoles Market has been segmented as below:

    Global 3D Gaming Consoles Market, By Component

    • Hardware
    • Software

    Global 3D Gaming Consoles Market, By Technology

    • Virtual & Augmented Reality
    • Auto Stereoscopy
    • Active Shutter Technology
    • Leap Motion
    • Project Holodeck
    • Compatible 3D Glasses
    • KINECT Motion Gaming
    • Oculus Rift
    • Polarized Shutter
    • Others

    Global 3D Gaming Consoles Market, By Console

    • Home Consoles
    • Handheld Consoles
    • Micro Consoles
    • Dedicated Consoles

    Global 3D Gaming Consoles Market, By Platform

    • Microsoft Xbox
    • Sony PlayStation
    • Nintendo Wii
    • Others

    Global 3D Gaming Consoles Market, By Application

    • Healthcare
    • Gaming
    • Mobile

    Global 3D Gaming Consoles Market, By Region

    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World

    Global 3D Gaming Consoles Market, By Company

    • A4Tech Co. Ltd
    • Activision Publishing Inc.
    • Electronic Art Inc.
    • Guillemot Corporation SA (Thrustmaster)
    • Kaneva LLC
    • Logitech Inc.
    • Microsoft Corporation
    • Nintendo Co. Ltd
    • Oculus VR
    • Sony Corporation

    The report covers:

    • Global Global 3D Gaming Consoles market sizes from 2021 to 2027, along with CAGR for 2021-2026
    • Market size comparison for 2021 vs 2027, with actual data for 2021, estimates for 2020 and forecast from 2021 to 2027
    • Global Global 3D Gaming Consoles market trends, covering comprehensive range of consumer trends & manufacturer trends
    • Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Global 3D Gaming Consoles market
    • Major market opportunities and challenges in forecast timeframe to be focused
    • Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
    • Comprehensive company profiles of the key industry players

    Report Scope:

    The global Global 3D Gaming Consoles market report scope includes detailed study covering underlying factors influencing the industry trends. The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies. The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Global 3D Gaming Consoles market share. Major industry players with significant revenue share include A4Tech Co. Ltd, Activision Publishing Inc., Electronic Art Inc., Guillemot Corporation SA (Thrustmaster), Kaneva LLC, Logitech Inc., Microsoft Corporation, Nintendo Co. Ltd, Oculus VR, Sony Corporation, and others.

    Reasons to Buy this Report:

    • Gain detailed insights on the Global 3D Gaming Consoles industry trends
    • Find complete analysis on the market status
    • Identify the Global 3D Gaming Consoles market opportunities and growth segments
    • Analyse competitive dynamics by evaluating business segments & product portfolios
    • Facilitate strategy planning and industry dynamics to enhance decision making

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    1.    Introduction
    1.1.    Key Points
    1.2.    Report Description
    1.3.    Markets Covered
    1.4.    Stakeholders
    2.    Research Methodology
    2.1.    Research Scope
    2.2.    Research Methodology
    2.2.1.    Market Research Process
    2.2.2.    Research Methodology
    2.2.2.1.    Secondary Research
    2.2.2.2.    Primary Research
    2.2.2.3.    Models for Estimation
    2.3.    Market Size Estimation
    2.3.1.    Bottom-Up Approach
    2.3.2.    Top-Down Approach
    3.    Executive Summary
    4.    Market Overview

    4.1.    Introduction
    4.2.    Drivers
    4.3.    Restraints
    4.4.    Opportunities
    4.5.    Challenges
    5.    Global 3D Gaming Consoles Market, By Component
    5.1.    Key Points
    5.2.    Hardware
    5.3.    Software
    6.    Global 3D Gaming Consoles Market, By Technology
    6.1.    Key Points
    6.2.    Virtual & Augmented Reality
    6.3.    Auto Stereoscopy
    6.4.    Active Shutter Technology
    6.5.    Leap Motion
    6.6.    Project Holodeck
    6.7.    Compatible 3D Glasses
    6.8.    KINECT Motion Gaming
    6.9.    Oculus Rift
    6.10.    Polarized Shutter
    6.11.    Others
    7.    Global 3D Gaming Consoles Market, By Console
    7.1.    Key Points
    7.2.    Home Consoles
    7.3.    Handheld Consoles
    7.4.    Micro Consoles
    7.5.    Dedicated Consoles
    8.    Global 3D Gaming Consoles Market, By Platform
    8.1.    Key Points
    8.2.    Microsoft Xbox
    8.3.    Sony PlayStation
    8.4.    Nintendo Wii
    8.5.    Others
    9.    Global 3D Gaming Consoles Market, By Application
    9.1.    Key Points
    9.2.    Healthcare
    9.3.    Gaming
    9.4.    Mobile
    10.    Competitive Landscape
    10.1.    Introduction
    10.2.    Recent Developments
    10.2.1.    Mergers & Acquisitions
    10.2.2.    New Product Developments
    10.2.3.    Portfolio/Production Capacity Expansions
    10.2.4.    Joint Ventures, Collaborations, Partnerships & Agreements
    10.2.5.    Others
    11.    Company Profiles
    11.1 A4Tech Co. Ltd
    11.1.1 Company Overview
    11.1.2 Product/Service Landscape
    11.1.3 Financial Overview
    11.1.4 Recent Developments
    11.2 Activision Publishing Inc.
    11.2.1 Company Overview
    11.2.2 Product/Service Landscape
    11.2.3 Financial Overview
    11.2.4 Recent Developments
    11.3 Electronic Art Inc.
    11.3.1 Company Overview
    11.3.2 Product/Service Landscape
    11.3.3 Financial Overview
    11.3.4 Recent Developments
    11.4 Guillemot Corporation SA (Thrustmaster)
    11.4.1 Company Overview
    11.4.2 Product/Service Landscape
    11.4.3 Financial Overview
    11.4.4 Recent Developments
    11.5 Kaneva LLC
    11.5.1 Company Overview
    11.5.2 Product/Service Landscape
    11.5.3 Financial Overview
    11.5.4 Recent Developments
    11.6 Logitech Inc.
    11.6.1 Company Overview
    11.6.2 Product/Service Landscape
    11.6.3 Financial Overview
    11.6.4 Recent Developments
    11.7 Microsoft Corporation
    11.7.1 Company Overview
    11.7.2 Product/Service Landscape
    11.7.3 Financial Overview
    11.7.4 Recent Developments
    11.8 Nintendo Co. Ltd
    11.8.1 Company Overview
    11.8.2 Product/Service Landscape
    11.8.3 Financial Overview
    11.8.4 Recent Developments
    11.9 Oculus VR
    11.9.1 Company Overview
    11.9.2 Product/Service Landscape
    11.9.3 Financial Overview
    11.9.4 Recent Developments
    11.10 Sony Corporation
    11.10.1 Company Overview
    11.10.2 Product/Service Landscape
    11.10.3 Financial Overview
    11.10.4 Recent Developments

    The 3D Gaming Consoles Market has been segmented as below:

    Global 3D Gaming Consoles Market, By Component

    • Hardware
    • Software

    Global 3D Gaming Consoles Market, By Technology

    • Virtual & Augmented Reality
    • Auto Stereoscopy
    • Active Shutter Technology
    • Leap Motion
    • Project Holodeck
    • Compatible 3D Glasses
    • KINECT Motion Gaming
    • Oculus Rift
    • Polarized Shutter
    • Others

    Global 3D Gaming Consoles Market, By Console

    • Home Consoles
    • Handheld Consoles
    • Micro Consoles
    • Dedicated Consoles

    Global 3D Gaming Consoles Market, By Platform

    • Microsoft Xbox
    • Sony PlayStation
    • Nintendo Wii
    • Others

    Global 3D Gaming Consoles Market, By Application

    • Healthcare
    • Gaming
    • Mobile

    Global 3D Gaming Consoles Market, By Region

    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World

    Global 3D Gaming Consoles Market, By Company

    • A4Tech Co. Ltd
    • Activision Publishing Inc.
    • Electronic Art Inc.
    • Guillemot Corporation SA (Thrustmaster)
    • Kaneva LLC
    • Logitech Inc.
    • Microsoft Corporation
    • Nintendo Co. Ltd
    • Oculus VR
    • Sony Corporation

    Got a question? We've got answers. If you have some other questions, see our support center.

    The market is expected to grow at a CAGR of 13.8% during the study period (2022-2027)
    The 3D Gaming Consoles Market is expected to be around US$ 24.3 Billion by 2027
    The segment included in 3D Gaming Consoles Market is Component, Technology, Console, Platform, Application and region.
    Some key players operating in the 3D Gaming Consoles Market include A4Tech Co. Ltd, Activision Publishing Inc., Electronic Art Inc., Guillemot Corporation SA (Thrustmaster), Kaneva LLC, Logitech Inc., Microsoft Corporation, Nintendo Co. Ltd, Oculus VR, Sony Corporation
    We can offer several formats of the market research reports including, • PDF • PPT • Spreadsheet/ Workbook

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