Home » Consumer Goods » Gaming Market Size, Share, Analysis Report
The Gaming Market is expected to be around US$ 314.40 Billion by 2027 at a CAGR of 9.64% in the given forecast period.
Gaming, is nothing but video games or electronic games, refers to a computer application which is played with a certain set of rules. It contains physical or mental motivation that delivers relaxation and entertainment to the player or the spectators. Gaming is a powerful tool that can help children in developing certain life skills and can also aid the educators in seeking ways to supplement classroom teaching. Due to nationwide lockdown, people are staying home, and some are turning to the gaming platforms to pass the time. These platforms are attracting more than hundreds and thousands of new visitors in online traffic. The growing proliferation of mobile phones and easy accessibility of games on the internet along with innovations in both hardware and software are expected to have a positive impact on the development of the global Gaming Market. Moreover, the rising acceptance of mobile and browser games which offer free-to-play business models is another trend that is gaining traction in the Gaming Market. Furthermore, with the increasing popularity of e-sports, multiplayer video game competition between professional and amateur players, the Gaming Market is witnessing an accelerated development worldwide.
The global Gaming Market is segregated on the basis of Type as Console, Tablet, Smartphone, Downloaded/Box PC, and Browser PC.
The global Gaming Market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Gaming Market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.
Competitive Rivalry
Activision Blizzard, Inc., Amazon.com, Inc. (Luna), Apple Inc., Bandai Namco Entertainment Inc., Electronic Arts Inc., Epic Games, Inc., Gameloft SE, Krafton Inc., Leyou Technologies Holdings Ltd., Microsoft Corp, and others are among the major players in the global Gaming Market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.
The Gaming Market has been segmented as below:
Gaming Market, By Type
Gaming Market, By Region
Gaming Market, By Company
The report covers:
Report Scope:
The global Gaming Market report scope includes detailed study covering underlying factors influencing the industry trends. The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies. The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Gaming Market share. Major industry players with significant revenue share include Activision Blizzard, Inc., Amazon.com, Inc. (Luna), Apple Inc., Bandai Namco Entertainment Inc., Electronic Arts Inc., Epic Games, Inc., Gameloft SE, Krafton Inc., Leyou Technologies Holdings Ltd., Microsoft Corp, and others.
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1. Introduction
1.1. Key Points
1.2. Report Description
1.3. Markets Covered
1.4. Stakeholders
2. Research Methodology
2.1. Research Scope
2.2. Research Methodology
2.2.1. Market Research Process
2.2.2. Research Methodology
2.2.2.1. Secondary Research
2.2.2.2. Primary Research
2.2.2.3. Models for Estimation
2.3. Market Size Estimation
2.3.1. Bottom-Up Approach
2.3.2. Top-Down Approach
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Drivers
4.3. Restraints
4.4. Opportunities
4.5. Challenges
5. Gaming Market, By Type
5.1. Key Points
5.2. Console
5.3. Tablet
5.4. Smartphone
5.5. Downloaded/Box PC
5.6. Browser PC
6. Competitive Landscape
6.1. Introduction
6.2. Recent Developments
6.2.1. Mergers & Acquisitions
6.2.2. New Product Developments
6.2.3. Portfolio/Production Capacity Expansions
6.2.4. Joint Ventures, Collaborations, Partnerships & Agreements
6.2.5. Others
7. Company Profiles
7.1 Activision Blizzard, Inc.
7.1.1 Company Overview
7.1.2 Product/Service Landscape
7.1.3 Financial Overview
7.1.4 Recent Developments
7.2 Amazon.com, Inc. (Luna)
7.2.1 Company Overview
7.2.2 Product/Service Landscape
7.2.3 Financial Overview
7.2.4 Recent Developments
7.3 Apple Inc.
7.3.1 Company Overview
7.3.2 Product/Service Landscape
7.3.3 Financial Overview
7.3.4 Recent Developments
7.4 Bandai Namco Entertainment Inc.
7.4.1 Company Overview
7.4.2 Product/Service Landscape
7.4.3 Financial Overview
7.4.4 Recent Developments
7.5 Electronic Arts Inc.
7.5.1 Company Overview
7.5.2 Product/Service Landscape
7.5.3 Financial Overview
7.5.4 Recent Developments
7.6 Epic Games, Inc.
7.6.1 Company Overview
7.6.2 Product/Service Landscape
7.6.3 Financial Overview
7.6.4 Recent Developments
7.7 Gameloft SE
7.7.1 Company Overview
7.7.2 Product/Service Landscape
7.7.3 Financial Overview
7.7.4 Recent Developments
7.8 Krafton Inc.
7.8.1 Company Overview
7.8.2 Product/Service Landscape
7.8.3 Financial Overview
7.8.4 Recent Developments
7.9 Leyou Technologies Holdings Ltd.
7.9.1 Company Overview
7.9.2 Product/Service Landscape
7.9.3 Financial Overview
7.9.4 Recent Developments
7.10 Microsoft Corp
7.10.1 Company Overview
7.10.2 Product/Service Landscape
7.10.3 Financial Overview
7.10.4 Recent Developments
The Gaming Market has been segmented as below:
Gaming Market, By Type
Gaming Market, By Region
Gaming Market, By Company
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