Gaming Console Market Size, Share, Analysis Report

Gaming Console Market Size by Type (Home Console, Handheld Game Console), By Age Group (0-22 Years, 23-32 Years, above 33 Years), By Product (PlayStation, XBox, Wii), By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast

The Gaming Console Market is expected to be around US$ 32.33 Billion by 2027 at a CAGR of 5.51% in the given forecast period.

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MARKET SNAPSHOT

Major Players

  • Zero Games Studio
  • Electronic Arts
  • Ubisoft
  • Sony Interactive Entertainment
  • Activision Blizzard
  • Study period:

    2022-2027

    Base Year:

    2021

    CAGR:

    5

    Fastest Growing Market:

    APAC

    Largest Market:

    North America

    REPORT DESCRIPTION

    The Gaming Console Market is expected to be around US$ 32.33 Billion by 2027 at a CAGR of 5.51% in the given forecast period.

    A console game is a procedure of video game, consisting of manipulable images made by a video game console and showed on a television or similar audio-video system. A video game console is a computer or electronic device that outputs a video signal or visual image to display a video game that one or more people can play through some type of game controller. The gaming console market has away numerous hardware changes over the past pair of decades. Console manufacturers are announcing new devices so that they are well-suited with latest conditions as per the demand of the gamers, while enhancing the gameplay knowledge. Nevertheless, growing acceptance of smartphone sales coupled with overview of latest gaming applications will inhibit the rising demand for these consoles over the forecast period. A video game console is an electronic or computer device that outputs a video signal or visual image to show a video game that one or more people can play through some type of game manager. Hybrid consoles combine elements of both home and handheld consoles.

    The global Gaming Console market is segregated on the basis of Type as Home Console and Handheld Game Console. Based on Age Group the global Gaming Console market is segmented in 0-22 Years, 23-32 Years, and Above 33 Years. Based on Product the global Gaming Console market is segmented in PlayStation, XBox, Wii, and Others.

    The global Gaming Console market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Gaming Console market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

    Competitive Rivalry

    1. Zero Games Studio, 2. Electronic Arts, 3. Nintendo, 4. Ubisoft, 5. Sony Interactive Entertainment, 6. Activision Blizzard, 7. Epic Games, 8. Gameloft, 9. Square Enix, 10. Bungie Inc., and others are among the major players in the global Gaming Console market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.

    The Gaming Console Market has been segmented as below:

    Gaming Console Market, By Type

    • Home Console
    • Handheld Game Console

    Gaming Console Market, By Age Group

    • 0-22 Years
    • 23-32 Years
    • Above 33 Years

    Gaming Console Market, By Product

    • PlayStation
    • XBox
    • Wii
    • Others

    Gaming Console Market, By Region

    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World

    Gaming Console Market, By Company

    • Zero Games Studio
    • Electronic Arts
    • Nintendo
    • Ubisoft
    • Sony Interactive Entertainment
    • Activision Blizzard
    • Epic Games
    • Gameloft
    • Square Enix
    • Bungie Inc.

    The report covers:

    • Global Gaming Console market sizes from 2021 to 2027, along with CAGR for 2021-2026
    • Market size comparison for 2021 vs 2027, with actual data for 2021, estimates for 2020 and forecast from 2021 to 2027
    • Global Gaming Console market trends, covering comprehensive range of consumer trends & manufacturer trends
    • Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Gaming Console market
    • Major market opportunities and challenges in forecast timeframe to be focused
    • Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
    • Comprehensive company profiles of the key industry players

    Report Scope:

    The global Gaming Console market report scope includes detailed study covering underlying factors influencing the industry trends. The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies. The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Gaming Console market share. Major industry players with significant revenue share include 1. Zero Games Studio, 2. Electronic Arts, 3. Nintendo, 4. Ubisoft, 5. Sony Interactive Entertainment, 6. Activision Blizzard, 7. Epic Games, 8. Gameloft, 9. Square Enix, 10. Bungie Inc., and others.

    Reasons to Buy this Report:

    • Gain detailed insights on the Gaming Console industry trends
    • Find complete analysis on the market status
    • Identify the Gaming Console market opportunities and growth segments
    • Analyse competitive dynamics by evaluating business segments & product portfolios
    • Facilitate strategy planning and industry dynamics to enhance decision making

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    1.    Introduction
    1.1.    Key Points
    1.2.    Report Description
    1.3.    Markets Covered
    1.4.    Stakeholders
    2.    Research Methodology
    2.1.    Research Scope
    2.2.    Research Methodology
    2.2.1.    Market Research Process
    2.2.2.    Research Methodology
    2.2.2.1.    Secondary Research
    2.2.2.2.    Primary Research
    2.2.2.3.    Models for Estimation
    2.3.    Market Size Estimation
    2.3.1.    Bottom-Up Approach
    2.3.2.    Top-Down Approach
    3.    Executive Summary
    4.    Market Overview

    4.1.    Introduction
    4.2.    Drivers
    4.3.    Restraints
    4.4.    Opportunities
    4.5.    Challenges
    5.    Gaming Console Market, By Type
    5.1.    Key Points
    5.2.    Home Console
    5.3.    Handheld Game Console
    6.    Gaming Console Market, By Age Group
    6.1.    Key Points
    6.2.    0-22 Years
    6.3.    23-32 Years
    6.4.    Above 33 Years
    7.    Gaming Console Market, By Product
    7.1.    Key Points
    7.2.    PlayStation
    7.3.    XBox
    7.4.    Wii
    7.5.    Others
    8.    Competitive Landscape
    8.1.    Introduction
    8.2.    Recent Developments
    8.2.1.    Mergers & Acquisitions
    8.2.2.    New Product Developments
    8.2.3.    Portfolio/Production Capacity Expansions
    8.2.4.    Joint Ventures, Collaborations, Partnerships & Agreements
    8.2.5.    Others
    9.    Company Profiles
    9.1. Zero Games Studio
    9.1.1 Company Overview
    9.1.2 Product/Service Landscape
    9.1.3 Financial Overview
    9.1.4 Recent Developments
    9.2. Electronic Arts
    9.2.1 Company Overview
    9.2.2 Product/Service Landscape
    9.2.3 Financial Overview
    9.2.4 Recent Developments
    9.3. Nintendo
    9.3.1 Company Overview
    9.3.2 Product/Service Landscape
    9.3.3 Financial Overview
    9.3.4 Recent Developments
    9.4. Ubisoft
    9.4.1 Company Overview
    9.4.2 Product/Service Landscape
    9.4.3 Financial Overview
    9.4.4 Recent Developments
    9.5. Sony Interactive Entertainment
    9.5.1 Company Overview
    9.5.2 Product/Service Landscape
    9.5.3 Financial Overview
    9.5.4 Recent Developments
    9.6. Activision Blizzard
    9.6.1 Company Overview
    9.6.2 Product/Service Landscape
    9.6.3 Financial Overview
    9.6.4 Recent Developments
    9.7. Epic Games
    9.7.1 Company Overview
    9.7.2 Product/Service Landscape
    9.7.3 Financial Overview
    9.7.4 Recent Developments
    9.8. Gameloft
    9.8.1 Company Overview
    9.8.2 Product/Service Landscape
    9.8.3 Financial Overview
    9.8.4 Recent Developments
    9. 9. Square Enix
    9.9.1 Company Overview
    9.9.2 Product/Service Landscape
    9.9.3 Financial Overview
    9.9.4 Recent Developments
    9. 10. Bungie Inc.
    9.10.1 Company Overview
    9.10.2 Product/Service Landscape
    9.10.3 Financial Overview
    9.10.4 Recent Developments

    The Gaming Console Market has been segmented as below:

    Gaming Console Market, By Type

    • Home Console
    • Handheld Game Console

    Gaming Console Market, By Age Group

    • 0-22 Years
    • 23-32 Years
    • Above 33 Years

    Gaming Console Market, By Product

    • PlayStation
    • XBox
    • Wii
    • Others

    Gaming Console Market, By Region

    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World

    Gaming Console Market, By Company

    • Zero Games Studio
    • Electronic Arts
    • Nintendo
    • Ubisoft
    • Sony Interactive Entertainment
    • Activision Blizzard
    • Epic Games
    • Gameloft
    • Square Enix
    • Bungie Inc.

    Got a question? We've got answers. If you have some other questions, see our support center.

    The market is expected to grow at a CAGR of 5.51% during the study period (2022-2027)
    The Gaming Console Market is expected to be around US$ 32.33 Billion by 2027
    The segment included in Gaming Console Market is Type, Age Group, Product and region.
    Some key players operating in the Gaming Console Market include 1. Zero Games Studio, 2. Electronic Arts, 3. Nintendo, 4. Ubisoft, 5. Sony Interactive Entertainment, 6. Activision Blizzard, 7. Epic Games, 8. Gameloft, 9. Square Enix,
    We can offer several formats of the market research reports including, • PDF • PPT • Spreadsheet/ Workbook

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