Home » Industry & Manufacturing » Connected Toys Market Size, Share, Analysis Report
Connected toys is also called as smart toys derives in all forms and scopes but all have some degree of connectivity permitting children to interact through the toy through a smart device. Gone are the days when monopoly or a game of building a LEGO spaceship could hold children’s consideration. Interactive tech toys or connected toys are a reality that most kids see as a given. A recent study concluded that 90% kids under the age of 2 know how to use a smartphone. Then, connected toys are not just for the preference of kids. They are also fast popularity among parents who see these as a means to monitor their children while away. For example, with toys like Teddy the Guardian, they can amount their babies’ temperature as well as heart rate. Connected Toys Market size is anticipated to grow steadily over the forecast time span due to the increase within the adoption of technology-enabled devices like smartphones, tablets, computers, smart televisions, and others. These products are enabled with internet connectivity, Bluetooth, sensors, GPS tracking, and voice recognition systems, making them highly interactive and entertaining. Additionally, the market is projected to realize demand as these toys emphasize on enhancing sociability and collaborative play skills of youngsters by facilitating interactive communication. These toys include responsive robotic animals, birds, books, instruments, modular bricks, soft toys, cars, and bikes, which are allowed with ultrasonic waves, light, and sense touch. The growing adoption of such advanced products will positively impact the connected toys market growth. Data breaches and concerns associated with children’s privacy are the factors hindering the connected toys market growth. Several government organizations are implementing several regulations to curb these breaches. Additionally, companies within the connected toys market are collaborating through technology providers to enhance the core features within the products and make them safer & user-friendly. as an example, CogniToys Dino may be a cloud-connected device, which uses Wi-Fi and IBM Watson to remain connected. The toy uses IBM Watson’s tongue Processing and responses consistent with a child’s skill sets and age bracket. The device utilizes internet connectivity and helps children for improving pronunciations and cautioning them if they use expletives. Schools and playgroups in several countries are emphasizing on using interactive teaching methods to form learning interesting, thereby positively impacting the connected toys market growth.
The global connected toys market is expected to be around US$ 23 billion by 2027 at a CAGR of 19%.
The global Connected Toys market is segregated on the basis of Interacting Device as Console-Connected Toys, Tablet-Connected Toys, APP-Connected Drones, and Smartphone-Connected Toys. Based on Age Group the global Connected Toys market is segmented in Teenagers, 9–12 Years, 6–8 Years, and 2–5 Years.
The global Connected Toys market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Connected Toys market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.
Competitive Rivalry
PlayFusion, Anki, WowWee, DXTR Labs, Leka, Mattel, Hasbro, LEGO Group, Sphero, Sony, and others are among the major players in the global Connected Toys market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.
The Connected Toys Market has been segmented as below:
Connected Toys Market, By Interacting Device
Connected Toys Market, By Age Group
Connected Toys Market, By Region
Connected Toys Market, By Company
The report covers:
Report Scope:
The global Connected Toys market report scope includes detailed study covering underlying factors influencing the industry trends.
The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.
The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Connected Toys market share. Major industry players with significant revenue share include PlayFusion, Anki, WowWee, DXTR Labs, Leka, Mattel, Hasbro, LEGO Group, Sphero, Sony, and others.
Reasons to Buy this Report:
Some of the recent developments Connected Toys Market are as follows:
Sony
PLAYMOBIL
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1. Introduction
1.1 Key Insights
1.2 Report Overview
1.3 Markets Covered
1.4 Stakeholders
2. Research Methodology
2.1 Research Scope
2.2 Market Research Process
2.3 Research Data Analysis
2.4.1 Secondary Research
2.4.2 Primary Research
2.4.3 Models for Estimation
2.5 Market Size Estimation
2.5.1 Bottom-Up Approach – Segmental Market Analysis
2.5.2 Top-Down Approach – Parent Market Analysis
3. Executive Summary
4. Market Overview
4.1 Introduction
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.2.4 Challenges
4.2 Porter’s Five Force Analysis
5. Connected Toys Market, By Interacting Device
5.1 Introduction
5.2 Console-Connected Toys
5.2.1 Market Overview
5.2.2 Market Size and Forecast
5.3 Tablet-Connected Toys
5.3.1 Market Overview
5.3.2 Market Size and Forecast
5.4 APP-Connected Drones
5.4.1 Market Overview
5.4.2 Market Size and Forecast
5.5 Smartphone-Connected Toys
5.5.1 Market Overview
5.5.2 Market Size and Forecast
6. Connected Toys Market, By Age Group
6.1 Introduction
6.2 Teenagers
6.2.1 Market Overview
6.2.2 Market Size and Forecast
6.3 9–12 Years
6.3.1 Market Overview
6.3.2 Market Size and Forecast
6.4 6–8 Years
6.4.1 Market Overview
6.4.2 Market Size and Forecast
6.5 2–5 Years
6.5.1 Market Overview
6.5.2 Market Size and Forecast
7. Connected Toys Market, By Geography
7.1 Introduction
7.2 North America
7.2.1 North America Connected Toys, By Interacting Device
7.2.2 North America Connected Toys, By Age Group
7.3 Europe
7.3.1 Europe Connected Toys, By Interacting Device
7.3.2 Europe Connected Toys, By Age Group
7.4 Asia-Pacific
7.4.1 Asia-Pacific Connected Toys, By Interacting Device
7.4.2 Asia-Pacific Connected Toys, By Age Group
7.5 Rest of the World
7.5.1 Rest of the World Connected Toys, By Interacting Device
7.5.2 Rest of the World Connected Toys, By Age Group
8. Competitive Insights
8.1 Key Insights
8.2 Company Market Share Analysis
8.3 Strategic Outlook
8.3.1 Mergers & Acquisitions
8.3.2 New Product Development
8.3.3 Portfolio/Production Capacity Expansions
8.3.4 Joint Ventures, Collaborations, Partnerships & Agreements
8.3.5 Others
9. Company Profiles
9.1 PlayFusion
9.1.1 Company Overview
9.1.2 Product/Service Landscape
9.1.3 Financial Overview
9.1.4 Recent Developments
9.2 Anki
9.2.1 Company Overview
9.2.2 Product/Service Landscape
9.2.3 Financial Overview
9.2.4 Recent Developments
9.3 WowWee
9.3.1 Company Overview
9.3.2 Product/Service Landscape
9.3.3 Financial Overview
9.3.4 Recent Developments
9.4 DXTR Labs
9.4.1 Company Overview
9.4.2 Product/Service Landscape
9.4.3 Financial Overview
9.4.4 Recent Developments
9.5 Leka
9.5.1 Company Overview
9.5.2 Product/Service Landscape
9.5.3 Financial Overview
9.5.4 Recent Developments
9.6 Mattel
9.6.1 Company Overview
9.6.2 Product/Service Landscape
9.6.3 Financial Overview
9.6.4 Recent Developments
9.7 Hasbro
9.7.1 Company Overview
9.7.2 Product/Service Landscape
9.7.3 Financial Overview
9.7.4 Recent Developments
9.8 LEGO Group
9.8.1 Company Overview
9.8.2 Product/Service Landscape
9.8.3 Financial Overview
9.8.4 Recent Developments
9.9 Sphero
9.9.1 Company Overview
9.9.2 Product/Service Landscape
9.9.3 Financial Overview
9.9.4 Recent Developments
9.10 Sony
9.10.1 Company Overview
9.10.2 Product/Service Landscape
9.10.3 Financial Overview
9.10.4 Recent Developments
9.11 PLAYMOBIL
9.11.1 Company Overview
9.11.2 Product/Service Landscape
9.11.3 Financial Overview
9.11.4 Recent Developments
9.12 BANDAI NAMCO
9.12.1 Company Overview
9.12.2 Product/Service Landscape
9.12.3 Financial Overview
9.12.4 Recent Developments
9.13 K’NEX
9.13.1 Company Overview
9.13.2 Product/Service Landscape
9.13.3 Financial Overview
9.13.4 Recent Developments
9.14 Konami
9.14.1 Company Overview
9.14.2 Product/Service Landscape
9.14.3 Financial Overview
9.14.4 Recent Developments
9.15 Wonder Workshop
9.15.1 Company Overview
9.15.2 Product/Service Landscape
9.15.3 Financial Overview
9.15.4 Recent Developments
The Connected Toys Market has been segmented as below:
Connected Toys Market, By Interacting Device
Connected Toys Market, By Age Group
Connected Toys Market, By Region
Connected Toys Market, By Company
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