3D Animation Market Size, Share, Analysis Report

3D Animation Market Size By Vertical (Healthcare and Life Sciences, Media and Entertainment, Construction and Architecture, Education and Academia, Manufacturing), By Deployment (On-Demand, On-Premises), By Service (Integration and Deployment, Education and Training, Consulting, Support and Maintenance), By Technology (Visual Effects, 3D Modeling, Motion Graphics, 3D Rendering), Others), By Component (Service, Technology), By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast

The 3D animation market is expected to be around US$ 33617 million by 2027, at a CAGR of 12%.

Purchase User License

MARKET SNAPSHOT

Major Players

Study period:

2022-2027

Base Year:

2021

CAGR:

12

Fastest Growing Market:

APAC

Largest Market:

North America

REPORT DESCRIPTION

The 3D animation market is expected to be around US$ 33617 million by 2027, at a CAGR of 12%.

3D animation may be a process of generating three-dimensional images in digital environment. Manipulation of 3D models or object is administered within 3D software for enhancing picture sequence giving them illusion of animation or movement. 3D animation has segmented into three sections like modeling, layout and animation and rendering, the method of production is successfully completed with the careful combination of those sections. The main driver of 3D animation is wide used of 3D technology within the market and is predicted to drive the market significantly. 3D animation techniques are during a one amongst one in every of one among the foremost active ways for communication as they display the physical body in a polygonal form, which cannot be simulated using photography, sketch, and two-dimensional illustrations. However, the high energy consumption, 3D printing equipment and materials cost make the technology expensive and Lack of simplicity are impeding the market development at global level.3D animation is employed to get three-dimensional moving images within a digital environment. Highly skilled manipulation is employed to project 3D models or objects within 3D software to export picture sequences and eventually output an illusion of moving objects. The procedure of generating 3D are often categorized into three main sections, namely modeling, layout and animation and rendering. Modeling is that the phase wants to generate 3D objects within a particular scene. Layout and animation phase are employed to position and animate objects within a particular scene. Finally, rendering is employed to output the finished special effects. Several software applications are accustomed to create 3D Animation starting from professional high-end solutions to affordable low-end versions also. Growing adoption of VFX in movies and increasing adoption of smart devices considerably for advance 3D supporting mobile games and application offering superior user experience to commercial users spurs the demand for the market. 3D animation offers real-time behavior and enables viewers to feel the experience and visual effects once they are playing mobile games and applications. It supports full movie video technique which supports to display action in and helps in exploration of virtual worlds by more realistic graphics and representation in mobile games and films. Several companies are adopting these technologies to enhance the user experience.

The global 3D Animation market is segregated on the basis of Vertical as Healthcare and Life Sciences, Media and Entertainment, Construction and Architecture, Education and Academia, Manufacturing, and Others. Based on Deployment the global 3D Animation market is segmented in On-Demand and On-Premises. Based on Service the global 3D Animation market is segmented in Integration and Deployment, Education and Training, Consulting, and Support and Maintenance.

Based on Technology, the global 3D Animation market is segmented in Visual Effects, 3D Modeling, Motion Graphics, 3D Rendering, and Others. The report also bifurcates the global 3D Animation market based on Component in Service and Technology.

The global 3D Animation market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The 3D Animation market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

Competitive Rivalry

Pixologic Inc, Sidefx Software, The Foundry Visionmongers Ltd, Trimble Navigation Ltd, Toon Boom Animation Inc, Adobe Systems Inc, Autodesk Inc, Autodessys, Corel Corporation, Maxon Computer, and others are among the major players in the global 3D Animation market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.

The 3D Animation Market has been segmented as below:

3D Animation Market, By Vertical

  • Healthcare and Life Sciences
  • Media and Entertainment
  • Construction and Architecture
  • Education and Academia
  • Manufacturing
  • Others

3D Animation Market, By Deployment

  • On-Demand
  • On-Premises

3D Animation Market, By Service

  • Integration and Deployment
  • Education and Training
  • Consulting
  • Support and Maintenance

3D Animation Market, By Technology

  • Visual Effects
  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Others

3D Animation Market, By Component

  • Service
  • Technology

3D Animation Market, By Region

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

3D Animation Market, By Company

  • Pixologic Inc
  • Sidefx Software
  • The Foundry Visionmongers Ltd
  • Trimble Navigation Ltd
  • Toon Boom Animation Inc
  • Adobe Systems Inc
  • Autodesk Inc
  • Autodessys
  • Corel Corporation
  • Maxon Computer
  • Newtek Inc
  • Nvidia Corporation

The report covers:

  • Global 3D Animation market sizes from 2018 to 2027, along with CAGR for 2022-2027
  • Market size comparison for 2020 vs 2027, with actual data for 2021, estimates for 2022 and forecast from 2022 to 2027
  • Global 3D Animation market trends, covering comprehensive range of consumer trends & manufacturer trends
  • Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global 3D Animation market
  • Major market opportunities and challenges in forecast timeframe to be focused
  • Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
  • Comprehensive company profiles of the key industry players

Report Scope:

The global 3D Animation market report scope includes detailed study covering underlying factors influencing the industry trends.

The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.

The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global 3D Animation market share. Major industry players with significant revenue share include Pixologic Inc, Sidefx Software, The Foundry Visionmongers Ltd, Trimble Navigation Ltd, Toon Boom Animation Inc, Adobe Systems Inc, Autodesk Inc, Autodessys, Corel Corporation, Maxon Computer, and others.

Reasons to Buy this Report:

  • Gain detailed insights on the 3D Animation industry trends
  • Find complete analysis on the market status
  • Identify the 3D Animation market opportunities and growth segments
  • Analyse competitive dynamics by evaluating business segments & product portfolios
  • Facilitate strategy planning and industry dynamics to enhance decision making

Customization

Customized report as per the requirement can be offered with appropriate recommendations.

Below are our New Reports :-

Smartwatches Market

Environmental Testing Market

8K Technology Market

Enterprise Resource Planning Market

Exoskeleton Market

1. Introduction

   1.1 Key Insights
    1.2 Report Overview
    1.3 Markets Covered
    1.4 Stakeholders

2. Research Methodology

    2.1 Research Scope
    2.2 Market Research Process
    2.3 Research Data Analysis
        2.4.1 Secondary Research
        2.4.2 Primary Research
        2.4.3 Models for Estimation
    2.5 Market Size Estimation
        2.5.1 Bottom-Up Approach – Segmental Market Analysis
        2.5.2 Top-Down Approach – Parent Market Analysis

3. Executive Summary

4. Market Overview

 4.1 Introduction
        4.2.1 Drivers
        4.2.2 Restraints
        4.2.3 Opportunities
        4.2.4 Challenges
    4.2 Porter’s Five Force Analysis

5. 3D Animation Market, By Vertical

    5.1 Introduction
    5.2 Healthcare and Life Sciences
        5.2.1 Market Overview
        5.2.2 Market Size and Forecast
    5.3 Media and Entertainment
        5.3.1 Market Overview
        5.3.2 Market Size and Forecast
    5.4 Construction and Architecture
        5.4.1 Market Overview
        5.4.2 Market Size and Forecast
    5.5 Education and Academia
        5.5.1 Market Overview
        5.5.2 Market Size and Forecast
    5.6 Manufacturing
        5.6.1 Market Overview
        5.6.2 Market Size and Forecast
    5.7 Others
        5.7.1 Market Overview
        5.7.2 Market Size and Forecast

6. 3D Animation Market, By Deployment

    6.1 Introduction
    6.2 On-Demand
        6.2.1 Market Overview
        6.2.2 Market Size and Forecast
    6.3 On-Premises
        6.3.1 Market Overview
        6.3.2 Market Size and Forecast

7. 3D Animation Market, By Service

    7.1 Introduction
    7.2 Integration and Deployment
        7.2.1 Market Overview
        7.2.2 Market Size and Forecast
    7.3 Education and Training
        7.3.1 Market Overview
        7.3.2 Market Size and Forecast
    7.4 Consulting
        7.4.1 Market Overview
        7.4.2 Market Size and Forecast
    7.5 Support and Maintenance
        7.5.1 Market Overview
        7.5.2 Market Size and Forecast

8. 3D Animation Market, By Technology

    8.1 Introduction
    8.2 Visual Effects
        8.2.1 Market Overview
        8.2.2 Market Size and Forecast
    8.3 3D Modeling
        8.3.1 Market Overview
        8.3.2 Market Size and Forecast
    8.4 Motion Graphics
        8.4.1 Market Overview
        8.4.2 Market Size and Forecast
    8.5 3D Rendering
        8.5.1 Market Overview
        8.5.2 Market Size and Forecast
    8.6 Others
        8.6.1 Market Overview
        8.6.2 Market Size and Forecast

9. 3D Animation Market, By Component

    9.1 Introduction
    9.2 Service
        9.2.1 Market Overview
        9.2.2 Market Size and Forecast
    9.3 Technology
        9.3.1 Market Overview
        9.3.2 Market Size and Forecast

10. 3D Animation Market, By Geography

    10.1 Introduction
    10.2 North America
        10.2.1 North America 3D Animation, By Vertical
        10.2.2 North America 3D Animation, By Deployment
        10.2.3 North America 3D Animation, By Service
        10.2.4 North America 3D Animation, By Technology
        10.2.5 North America 3D Animation, By Component
    10.3 Europe
        10.3.1 Europe 3D Animation, By Vertical
        10.3.2 Europe 3D Animation, By Deployment
        10.3.3 Europe 3D Animation, By Service
        10.3.4 Europe 3D Animation, By Technology
        10.3.5 Europe 3D Animation, By Component
    10.4 Asia-Pacific
        10.4.1 Asia-Pacific 3D Animation, By Vertical
        10.4.2 Asia-Pacific 3D Animation, By Deployment
        10.4.3 Asia-Pacific 3D Animation, By Service
        10.4.4 Asia-Pacific 3D Animation, By Technology
        10.4.5 Asia-Pacific 3D Animation, By Component
    10.5 Rest of the World
        10.5.1 Rest of the World 3D Animation, By Vertical
        10.5.2 Rest of the World 3D Animation, By Deployment
        10.5.3 Rest of the World 3D Animation, By Service
        10.5.4 Rest of the World 3D Animation, By Technology
        10.5.5 Rest of the World 3D Animation, By Component

11. Competitive Insights

    11.1 Key Insights
    11.2 Company Market Share Analysis
    11.3 Strategic Outlook
        11.3.1 Mergers & Acquisitions
        11.3.2 New Product Development
        11.3.3 Portfolio/Production Capacity Expansions
        11.3.4 Joint Ventures, Collaborations, Partnerships & Agreements
        11.3.5 Others

12. Company Profiles
    12.1 Pixologic Inc
        12.1.1 Company Overview
        12.1.2 Product/Service Landscape
        12.1.3 Financial Overview
        12.1.4 Recent Developments
    12.2 Sidefx Software
        12.2.1 Company Overview
        12.2.2 Product/Service Landscape
        12.2.3 Financial Overview
        12.2.4 Recent Developments
    12.3 The Foundry Visionmongers Ltd
        12.3.1 Company Overview
        12.3.2 Product/Service Landscape
        12.3.3 Financial Overview
        12.3.4 Recent Developments
    12.4 Trimble Navigation Ltd
        12.4.1 Company Overview
        12.4.2 Product/Service Landscape
        12.4.3 Financial Overview
        12.4.4 Recent Developments
    12.5 Toon Boom Animation Inc
        12.5.1 Company Overview
        12.5.2 Product/Service Landscape
        12.5.3 Financial Overview
        12.5.4 Recent Developments
    12.6 Adobe Systems Inc
        12.6.1 Company Overview
        12.6.2 Product/Service Landscape
        12.6.3 Financial Overview
        12.6.4 Recent Developments
    12.7 Autodesk Inc
        12.7.1 Company Overview
        12.7.2 Product/Service Landscape
        12.7.3 Financial Overview
        12.7.4 Recent Developments
    12.8 Autodessys
        12.8.1 Company Overview
        12.8.2 Product/Service Landscape
        12.8.3 Financial Overview
        12.8.4 Recent Developments
    12.9 Corel Corporation
        12.9.1 Company Overview
        12.9.2 Product/Service Landscape
        12.9.3 Financial Overview
        12.9.4 Recent Developments
    12.10 Maxon Computer
        12.10.1 Company Overview
        12.10.2 Product/Service Landscape
        12.10.3 Financial Overview
        12.10.4 Recent Developments
            12.11 Newtek Inc
                        12.11.1 Company Overview
        12.11.2 Product/Service Landscape
        12.11.3 Financial Overview
        12.11.4 Recent Developments
           12.12 Nvidia Corporation
                       12.12.1 Company Overview
        12.12.2 Product/Service Landscape
        12.12.3 Financial Overview
        12.12.4 Recent Developments

The 3D Animation Market has been segmented as below:

3D Animation Market, By Vertical

  • Healthcare and Life Sciences
  • Media and Entertainment
  • Construction and Architecture
  • Education and Academia
  • Manufacturing
  • Others

3D Animation Market, By Deployment

  • On-Demand
  • On-Premises

3D Animation Market, By Service

  • Integration and Deployment
  • Education and Training
  • Consulting
  • Support and Maintenance

3D Animation Market, By Technology

  • Visual Effects
  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Others

3D Animation Market, By Component

  • Service
  • Technology

3D Animation Market, By Region

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

3D Animation Market, By Company

  • Pixologic Inc
  • Sidefx Software
  • The Foundry Visionmongers Ltd
  • Trimble Navigation Ltd
  • Toon Boom Animation Inc
  • Adobe Systems Inc
  • Autodesk Inc
  • Autodessys
  • Corel Corporation
  • Maxon Computer
  • Newtek Inc
  • Nvidia Corporation

Got a question? We've got answers. If you have some other questions, see our support center.

The market is expected to grow at a CAGR of 12% during the study period (2022-2027)
The 3D animation market is expected to be around US$ 33617 million by 2027
The segment included in 3D Animation Market is Vertical, Deployment, Service Technology, Component and Region.
Some key players operating in the 3D Animation Market include Pixologic Inc, Sidefx Software, The Foundry Visionmongers Ltd, Trimble Navigation Ltd, Toon Boom Animation Inc, Adobe Systems Inc, Autodesk Inc, Autodessys
We can offer several formats of the market research reports including, • PDF • PPT • Spreadsheet/ Workbook

Related Reports